Console Wars: Sega Vs Nintendo – and the Battle that Defined a Generation
In 1990 Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath…
ISBN 10 : 9780062276711
ISBN 13 : 0062276719
A BEST BOOK OF THE YEAR: NPR, Slate, Publishers Weekly, Goodreads Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-..
ISBN 10 : 9780300217407
ISBN 13 : 0300217404
Timely, compelling, and certain to be controversial--a deeply researched study that reveals how companies and policy makers are hindering innovation-led growth Conventional wisdom ..
ISBN 10 : 1101517638
ISBN 13 : 9781101517635
The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a pluc..
ISBN 10 : 9781938340109
ISBN 13 : 1938340108
The Responsible Company, by Yvon Chouinard, founder and owner of Patagonia, and Vincent Stanley, co-editor of its Footprint Chronicles, draw on the their 40 years' experience at Pa..
ISBN 10 : 9780307463562
ISBN 13 : 0307463567
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame'..
ISBN 10 : 9781501129957
ISBN 13 : 1501129953
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artisti..
ISBN 10 : 9780812972153
ISBN 13 : 0812972155
Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and reveal..